Slots - FAQ
Your girlfriend is right. Nevada Gaming Control Board regulation 14.040.2(b) states...
"For gaming devices that are representative of live gambling games, the mathematical probability of a symbol or other element appearing in a game outcome must be equal to the mathematical probability of that symbol or element occurring in the live gambling game. For other gaming devices, the mathematical probability of a symbol appearing in a position in any game outcome must be constant."
In other words a representation of dice must have the same odds as real dice. Thus there would be no way to predestine an outcome because the player could roll anything during the course of the game.
However, sometimes free slot play must be done on particular promotional machines that don’t accept money. The value of this kind of free play is hard to estimate closely, but generally very little. For example, the Las Vegas World used to sell “$1000” vacation packages for $400. Of the alleged $1000 value $600 was in promotional slot machine play. In his book “Million Dollar Video Poker,” Bob Dancer writes that he did this deal numerous times over, and estimates the value of the free slot play to be about ten cents on the dollar.
"Nothing can be changed if there are credits on the game. The slot machine will always reject any changes sent when there are credits on the meter. In Nevada, the machine also has to be idle for four minutes prior to and following any changes. It’s also not completely transparent to anyone standing in front of the slot machine. A black window pops up that says ’Remote Configuration In Progress’ (or something like that).
We mainly use ours to change the available denominations on our games. Similar to how table games will raise minimum bets on when the casino is busier, we will remove lower denominations on Friday morning and return them on Monday morning."
So, rest assured, that the slot manager can not tighten up a game on you just because he doesn’t like you. As long as you have credit in the game, nothing can be changed.
Let:
p = Number of Party Poopers.
w = Number of wins.
e = Party Poopers needed to end bonus.
Imagine the w wins in a row, like a loaf of bread. Then place the p Party Poopers like raisins equaly along the bread, creating the same distance between consecutive raisins as well as from each end. For example, if the bread was 12" long, and you had 3 raisins, you would place the raisins at the 3", 6", and 9" points, creating 4 segments of 3" each.
The expected number of wins picked is the product of the length of each segment and the number of Party Poopers needed to end the bonus, or e × (w/(p+1)). Let's look at an example.
Suppose there is a field of 40 icons with 8 Party Poopers. It takes three Party Poopers to end the bonus. That would leave 32 wins. So, p = 8, w = 32, and e = 3. The expected number of successful picks is 3 × (32/(8+1)) = 32/3 = 10.67.
Community, or group, bonuses is a popular new concept in slot machines. While the bonus can be earned in different ways, depending on the game, the concept is that more than one player can play the same bonus round at the same time. Usually the outcome is shown on a large video screen visible to all players. One exception is the Wheel of Fortune community bonus, where an enormous wheel sits between the individual machines.
From what I can tell, the Wheel of Fortune community bonus is earned by an individual player achieving the initiating event on his own. It then starts a 10-second countdown, to give other players a chance to trigger a bonus. Usually this doesn't happen, so the player who earned the bonus plays by himself.
In contrast, on the American Idol slot machine, all active players play the community bonus. It is also triggered independently of where the reels stop, so no matter how many players are playing, or how fast they play, the odds of a bonus at any given time are always the same. The rest of this answer shall focus on how specifically the American Idol community bonus works.
It would be unfair if there were two players in a bank of community bonus machines, in which one was betting $1 a minute, and one was betting $10 a minute, if they both had the same expected value in the community bonus. To avoid such injustice, a multiplier is applied to the final bonus win, roughly according to the amount the individual player was betting at the time the bonus was initiated, factoring in both average bet and speed of play. How the game determines each player's multiplier is a bit complicated. Here is what I could figure out:
- The game keeps track of the players' last 40 seconds of betting activity for each player, in the form of a queue.
- Each 20 cents the player bets at one time buys him 10 seconds of 1x multipliers. So, a $1 bet would buy 10 seconds of 5x multipliers. This multiplier is added to the end of the player's queue.
- If the player plays at a faster rate than one bet per ten seconds, causing there to not be enough space in the queue to add 10 seconds of multipliers, then it will cram any excess multipliers onto the last few seconds. How exactly it does this, I'm not sure.
- As the player sits at the machine, the game will drop off from the stack the highest multipliers in the queue. Kind of like how in a queue for a Vegas nightclub it doesn't matter your position in line for girls, but how pretty you are; the most attractive girls are removed from the queue first.
- As multipliers are dropped off the queue they are also the eligible multiplier should the community bonus be triggered at that moment.
- At any given microsecond, except if a community bonus is already in progress, there is a fixed probability that the bonus will be triggered. So the time between bonuses would follow an exponential distribution. In other words, a bonus has a memoryless property and is never overdue, much like a royal flush in video poker.
Example: Let's say the player has 35 seconds of 1x multipliers in his queue. He then makes a $1 bet. Normally this would buy 10 seconds of a 5x multiplier. However, in this case there isn't enough room in his queue to add ten seconds. What the game would likely do is add four seconds of 1x multipliers, and one second of a 6x multiplier. I'm not saying it would do exactly this, but something along these lines, where the total time × average multiplier still equals 10.
Besides community bonuses, there are also "local bonuses" that are earned by each individual player and played only by that player. If a community bonus hits during a local bonus then that local bonus will be put on hold during the community bonus. To keep the local bonus player eligible for community bonus the game will give the player 60 seconds of multipliers. This is an exception to the usual 40-second queue. I am not sure how the multiplier during this time is determined. If the player finishes the local bonus in less than 60 seconds then the multipliers for the remaining time are somehow added to his queue.
One thing I have no idea about is what happens if a player sits down and starts playing during an ongoing community bonus, which the game will let him do. It would be unfair if the player were playing during this time without any chance to trigger another community bonus. I'm told that the machine somehow compensates the player in this situation, but I have no idea how.
This question was raised and discussed in the forum of my companion site Wizard of Vegas.
If you can shed any light on the unanswered questions in my answer, please feel free to write to me or post your comments in my forum.
What I think happened is the machine declared the win as an unsigned integer, meaning a number that could never go negative. However, through some programming error, it wanted to. When you try to put a negative number into an unsigned integer, the computer will wrap around the other end. In this case, I think something bizarre happened and through whatever programming error, the game thought the player had a loss of $1,184.942. When it tried to display this number as an unsigned integer, it wrapped around the maximum value and displayed the win of $8,588,749.65.
Every slot machine I've ever seen says somewhere "malfunction voids all pays and plays." If I were the judge, I would have to say that this was indeed a malfunction and side with the casino. This was, of course, what the casino argued. Nevertheless, their $80 compensation offer strikes me as very stingy.
More information at KATU.
For more discussion on this question, please see my forum at Wizard of Vegas.