Home Gambling Info Odds Gambling Online Ask the Wizard Play for Fun Blog Radio Video | |||||||||||||||||
Reason #2 why the Wizard likes Bovada: No-hassle practice games Most online casinos spend more effort trying to separate you from your money than they do trying to give you a good experience. They have all kinds of popup windows, they usually make you download their software, and if they do offer play-in-browser games then you have to register an account before you can play. And if you register they start sending you emails trying to get you to deposit real money. But Bovada is different. They have no popup windows at all, and their practice games play right in your browser, with no download, and no registration required. You don’t even have to give up your email address. It couldn’t be simpler: just one click and you’re playing the game. I wish all online casinos showed this much respect for their players. Other casinos practically ask for your first born child to play for free. Meanwhile Bovada is patient and does not twist anybody’s arm to play for real money. You can play as long as you like for free with no obligation. The real-money games are available if that’s your preference, but if not, you can play the free practice games for as long as you like without hassle. |
“Johnny Craps” ChallengeLast Update: May 10, 2011 Shortly after I posted my challenge I asked “Johnny Craps,” keeper of An Old Timer’s Guide to Beating the Craps Table, if he wanted to accept my challenge. The site for said system no longer exists, which is usually the case with betting systems. The owners seem to vanish in the middle of the night. John replied quickly and was very confident in his system and its ability to show a profit over a billion rolls. He regaled me several stories of big winnings using his system and admitted to only one substantial loss and that was because he got drunk and didn’t follow the system. Through our discussion John was the the perfect gentleman and even refused my offer of payment if his system did beat the challenge. It was through personal application and testimony of others who purchased his system that he believed in it. His system relies on the philosophy that you are more likely to win after a previous loss. In addition, his system has controls to limit losses with the greatest pass line loss being only eight times the smallest. He bets only on the pass line and taking the odds. The fallacy lies in the assumption that a win becomes more likely after a loss. The results below bear this out.
The ratio of units lost to units bet is 0.005595, which is not far from the house advantage in craps of 0.005720 when taking full double odds, the difference being due to random variation. The maximum units won will vary substantially from one session to another and the result of 2111 above should not be expected to be easily duplicated. Below are the maximum units won at any time based on ten different sessions of one million rolls each: 224, 2521, 1226, 1199, 1298, 6130, 3123, 224, 851, and 1314. A copy of the program is below. I put I would like to thank John for his participation and cooperation in this experiment.
# include <stream.h>
# include <stdlib.h>
# include <string.h>
# include <math.h>
int main(void)
{
int numpass, numodds, numroll, tbet, er, es, point, roll, die[2], i, n, max, bet, win, num, bil;
cerr << "enter seed ";
cin >> n;
for (i = 1; i <= n; i++)
{
num = rand();
}
cerr << "enter number of trials ";
cin >> n;
numroll = 0;
bil = 0;
win = 0;
tbet = 0;
max = 0;
numpass = 0;
numodds = 0;
bil = 0;
do // repeat until end of experiment
{
es = 0;
bet = 2;
do // repeat until end of series
{
point = 0;
er = 0;
do // repeat until end of round
{
for (i = 0; i <= 1; i++)
{
num = rand(); // The maximum rand() is 32767
die[i] = 1 + int(num * 6 / 32767);
}
roll = die[0] + die[1];
numroll++;
if (point == 0)
{
numpass++;
if ((roll == 7) || (roll == 11))
{
win += bet;
tbet += bet;
er = 1;
es = 1;
}
else if ((roll == 2) || (roll == 3) || (roll == 12))
{
er = 1;
win -= bet;
tbet += bet;
}
else
{
point = roll;
numodds++;
}
}
else if (roll == point)
{
if ((roll == 4) || (roll == 10))
{
win += 5 * bet;
tbet += 3 * bet;
}
else if ((roll==5)||(roll==9))
{
win += 4 * bet;
tbet += 3 * bet;
}
else
{
win += 4 * bet;
tbet += 7 * bet / 2;
}
er = 1;
es = 1;
}
else if (roll == 7)
{
if ((point == 6) || (point == 8))
{
win -= 7 * bet / 2;
tbet += 7 * bet / 2;
}
else
{
win -= 3 * bet;
tbet += 3 * bet;
}
er = 1;
}
} while (er == 0); // repeat until end of round
if (tbet > 1000000000)
{
bil++;
tbet -= 1000000000;
}
if (win > max)
{
max = win;
}
if (es == 0)
{
if (bet == ***) { bet = ***; } else
if (bet == ***) { bet = ***; } else
if (bet == ***) { es = ***; }
}
} while (es == 0); // repeat until end of series
} while (numroll < n); // repeat until end of experiment
cerr << "Total rolls = " << numroll << "\n";
cerr << "Total pass line bets = " << numpass << "\n";
cerr << "Total odds bets = " << numodds << "\n";
cerr << "Total winnings = " << win << "\n";
cerr << "Total bets = " << bil << " billion + " << tbet << "\n";
cerr << "High winnings = " << max << "\n";
}
|
||||||||||||||||
Copyright © 1998-2012 Wizard of Odds Consulting, Inc. All rights reserved. • About | Privacy & Terms | Site Map | Links | Contact The Wizard’s other sites: Wizard of Vegas | Wizard of Macau | Math Problems • Recommended: Vegas Click | |||||||||||||||||