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Reason #4 why the Wizard likes Bodog:
One-stop shopping
Bodog offers the triple crown of gambling: casino, poker, and sports. Many other casinos have tacked on poker as an afterthought, and many poker rooms have tacked on a casino as an afterthought, and the lack of attention shows, sometimes painfully. And very few of these sites let you make sports wagers.
But Bodog doesn't just offer all three, they do each one well, and everything's integrated. It's easy to play all three off one deposit, off just one account.
Another nice thing about Bodog is that you don't need a separate account to play casino games with fake money. In fact you do not even need an account for that at all, you can just click over there and play. Finally, Bodog usernames are only six or seven characters long making them possible to remember. By contrast some competitors' usernames are extremely long and cumbersome. (Visit Bodog)
Try Bodog's blackjack game. One click and you're in:
 No popups, no download, no registration, no B.S., just the game.
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Flip-It
March 1, 2002
by Michael Bluejay, Field Correspondent
Introduction
You've probably seen Flip-It: You insert
quarters or dollar tokens into the machine, mechanical
spinners flip the coin up onto a shelf, and mechanical
pusher arms push the stack of coins towards the edge. You
win coins that spill over the edge.
There are two denominations: quarters and dollars.
Both varieties can be found at Four Queens (downtown) and
Stratosphere (on the Strip). You can also find quarters
at Golden Gate and the Sahara. I've also seen lots more of these
games around town, but failed to commit to memory which
casinos they were in.
Often, coins don't flip, but instead fall through the
spinners and straight onto the payout tray. I see people
playing the game for the first time who are confused and
think they're doing something wrong, especially when the
coins fall through repeatedly. If your coin doesn't flip,
just keep trying.
The Catch
The casino makes its money on the coins that
spill over on the extreme left or right edges, which get
sucked into the machine instead of being returned to the
player. This fact is not so obvious, because the chutes
that take the edge coins are hidden
behind signs that say "Spill Pay Area." These signs have
arrows pointing to the middle of bottom shelf, indicating
that you receive only coins that spill over the middle,
not on the sides.
Basic Strategy
Your coin goes into one of four slots arranged
left to right on the front of the machine. Typically
there's a left-hand slot, two middle slots, and a
right-hand slot. Coins tend to land in front of the slot
they're inserted into, so you'll want to play the middle
slots. This is Basic Strategy for Flip It. Playing the
slots on the sides will mean that more of your coins will
land on the sides, and you won't get those coins back
when they spill over.
Flip-It Myths
Contrary to popular belief, the coins don't keep
stacking ever higher and higher. Each machine seeks its
own equilibrium for the depth of its stack, and will
always return to that depth over the long run. That might
be 2 coins deep on one machine and 5 coins deep on
another; each machine has its own unique personality,
because, after all, these machines are mechanical, not
electronic.
Also contrary to popular belief, the casino doesn't
come in and scoop out coins once they stack up very high.
That's because the coins DON'T keep stacking infinitely,
and because the casino makes all the money it needs to on
the coins that spill on the sides which aren't returned
to the player. These facts are obvious enough with
careful observation of a machine, but just to be certain,
I confirmed this with an employee at the Four Queens
casino in downtown Las Vegas.
Volatility
Machines that gravitate towards shallow stacks
have low volatility. You will hit frequently, but get
just a few coins when you do. Machines that stack high
will have greater volatility: You won't get payouts as
frequently, but when you do, they'll be larger. The long
run expected return is the same. The machine with the
least volatility that I found was the dollar machine at
Four Queens, which preferred to be about only two coins
deep. The four-deep dollar machine at Stratosphere was
much more volatile.
Quarter machines have more volatility than dollar
machines because the coins are smaller and tend to stack
up higher. Quarters played in the middle slots also tend
to flip to the sides much more frequently than dollars
do, because they're lighter. Since you ultimately lose
coins on the sides, you'll lose almost as much money
playing quarter machines as you would dollar machines.
The one redeeming value of quarters is that they're more
likely to flip into a basket (discussed below), although
the baskets themselves are nearly worthless.
Baskets
There are small baskets at the very top of the
game, and if your coin flips all the way up there and
into a basket, you win the number of coins listed on the
basket (usually 10, 20, 50, or 100 coins). On some of the
dollar machines, the 50-point baskets move continuously
back and forth, left to right, for added excitement. If
you hit one of these baskets, there's a bonus round where
slot machine reels on the very top of the game spin, and
various combinations pay various numbers of coins, with
the top jackpot being $2,500 or $9,999. This jackpot is
often listed in an LED marquee to make it look like it's
a progressive jackpot, but it's really just a fixed
jackpot being advertised with a marquee.
The baskets are nearly worthless. In thousands of
Flip-It hands, I hit a basket maybe three times, each
time the lowest-payout basket. As further proof, in the
six weeks I was in Vegas, nobody hit a 50-point basket at
the Four Queens dollar machine to get a reel spin. I know
this because for the entire six weeks, the reels were
stuck on the exact same combination. (And that was a
losing combination to boot, that paid out zero coins for
its bonus round). The machines entice you to play the
sides by putting the higher-point baskets on the sides.
(Don't fall for it. You won't hit the baskets, and your
coins going to the sides of the machine won't get
returned to you when they spill). Note that although I
believe baskets to be nearly worthless, you're more
likely to hit them on quarter machines than on dollar
machines, because the quarters are lighter and flip up
higher.
House Edge
I estimated the house edge on the dollar machine
at the Four Queens to be about 11.1%. This was based on
405 coins in, 360 coins out, taking about an hour of
play, and using Basic Strategy. On any other casino game,
405 rounds would be pitifully small and not at all
statistically significant, but Flip It is different. A
few hundred rounds of Flip It easily cycles most of the
coins in the machine, and it's very clear from playing
even 15 minutes that it's an even-sum game, with the player
eventually getting back all the coins he put into it,
except for the ones that spill on the sides.
Because these are mechanical machines, different
machines will have different house edges. A machines that
flips to the middle consistently will have a lower edge,
and machines that send more coins to the sides will have
much higher house edges. Also, different machines will
have different levels of volatility. One machine may tend
to stack four levels deep (high volatility), while
another tends to stack only two levels deep (low
volatility).
I started to do a trial to determine the house edge on
a quarter machine, but I was losing so quickly I got
frustrated and gave up. I found that quarters tended to
flip to the sides more often than dollars because they're
lighter and their trajectory is all over the map. I made
a rough estimate that you could easily lose almost as
much on quarters as on dollars, just because of all the
extra quarters that go to the sides.
Coin Counting
Blackjack players can move beyond their basic
strategy and count cards, giving them an advantage over
the house. Flip-It players can likewise move beyond their
basic strategy and count coins, so the odds are in their
favor. The concept is simple: Play only when the machine
is primed, so that coins are more likely to spill than
stack. I tested this theory by playing a trial of 558
coins over several days, playing only when I thought the
machine was primed, and I wound up ahead 9 coins. This is
a 1.6% advantage, which is more than you can get from
counting cards at blackjack. (Blackjack is still more
profitable, obviously, because you can bet more than a
dollar at a time, and because profitable decks occur more
frequently than profitable Flip-It shelves). At one point
in a separate trial, my advantage was 83% after playing
only 24 coins. Had I played more conservatively (playing
only when the machine looked especially favorable to the player), I'm confident
that I could have achieved greater than a 101.6% return.
But the return is not the ultimate indicator of how much
money you make. What you ultimately walk away with is a
function of your advantage multiplied by your action (how
much money you put into the machine). Playing 500 coins
conservatively with a 4% advantage yields the same profit
as playing 1,000 coins more aggressively with only a 2%
advantage ($20, either way).
To count a machine accurately, you must first know how
many coins deep that machine gravitates towards, which
I'll refer to as the machine's "level". You could find
this out by playing the machine for 15-30 minutes, or you
could back-count the machine by simply watching someone
else play. Once you know the machine's level, you can use
a simple +/- count. Count only coins in the middle, not
on the sides:
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-1
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Every space and level where the stack is less
than the level. For example, if this is a 3-deep
machine, and there's a spot that's only 2 levels
deep, there's one coin missing, so that's -1. If
there's a spot that's only one level deep, then
that's -2. Count every deficient spot this way.
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-1
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Every half-coin space and level where there's
about a half-coin hole. The coins are not pressed
together snugly, and you can see straight through
to the shelf. When this happens and gap is about
the size of half a coin in square inches, count -1
for each level. Let's say you have a 3-level
machine with four half-coin gaps. You have 4 x -3 =
-12.
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+1
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Every space and level where the stack is greater
than the level. For example, if this is a
three-deep machine, then count every coin on the
4th level as +1.
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+1
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Every coin that is teetering over the ledge by
at least 1/3 coin.
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Add these all up and you have a rough idea of
your advantage, or lack thereof. When you have a positive
count, play the machine. If the machine is negative,
don't play. If the machine is positive, and you play, and
you win, count the machine again. If it's still positive,
you can continue playing. Unlike blackjack, the pit
bosses don't care if you back-count and Wong in when the
count gets high, but you can't Wong in whenever you like,
since only one person can play the machine at a time.
You'll just have to hope that the person playing the
machine leaves when you want them to.
I had an interesting experience at the Four Queens. I
had been playing the machine for a while, and had
relinquished it to a young woman who was watching me and
was eager to play. I waited for her to finish, and then she
turned the machine over to me (in about the same
condition as I'd left it), though she continued to watch
me although she was ostensibly done playing. Soon I had a
major hit for a bunch of coins, which instantly made the
machine seriously negative. But as she jealously watched
me get that big hit, she asked anxiously, "Can I play
now?" I was only too happy to turn the negative machine
back over to her at her request, so she could prime it
for me again.
The summary, though, is that although you can play
Flip-It at an advantage, you can't make a living at it,
unless you can live on a few dollars a day.
Casino Player magazine
In the Dec. 2001 issue of Casino Player, the
executive editor ran an article about how she lost $240
playing Flip-It. It was hard for me to believe that
someone could be so bad at Flip-It as to lose $240
playing for quarters. That's a LOSS of 960 coins! You'd
have to play at least two hours straight AND LOSE EVERY
COIN to lose that much money! Further, I had always
suspected that with proper play, Flip-It could actually
be played at an advantage -- in other words, profitably.
I was further challenged by the editor's assertion that
"You simply can't win on this machine." That's why I set
out to prove that I could win at Flip-It.
Miscellaneous
Unfortunately, Flip-It doesn't accept slot club
cards. It should, considering that the house edge (~10%)
is way higher than the edge on a typical slot machine.
Most machines have a sticker that says "Game is over
35 seconds after last coin is played. Coins spilled after
this time will not be returned to the player." So if a
batch of coins is teetering on the brink and about to
spill, and you're waiting and watching while it takes a
while for them to actually drop, you might not get them.
But don't worry, 35 seconds is longer than it seems. I
timed it and found that it took 20 strokes of a pusher
arm to equal 35 seconds, so while waiting for coins to
fall, I simply made certain that I didn't go longer than
15 strokes before I played my next coin.
I now know more about Flip-It than any man ever
should. I'm not sure which was the bigger waste of my
limited time on this planet: Trying to beat an
insignificant casino game for an insignificant amount of
money, or writing a lengthy article about it. Either way,
this probably explains why I don't get many dates.
Michael Bluejay publishes various web sites
including Vegas
Reference and the Crazy
World of Michael Bluejay.
©1998-2009 Wizard Of Odds Consulting, Inc. All rights reserved.
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