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Reason #3 why the Wizard likes Bovada: Excellent Odds In my opinion many online casinos are too stingy when setting the odds on their games. They think they will make more money that way but I believe they are misguided, because when players lose too quickly it’s not fun, and those players might not come back. Bovada is one of the few casinos that understands this. They offer generous odds to let you play longer and get you a better chance of winning. Among their generous offerings are Full-Pay Jacks or Better returning 99.54%, six other video poker games paying over 99%, single-zero roulette, and my favorite, Pick ’em Poker, returning 99.95%! Kudos to Bovada for not being afraid to give their players a good gamble. |
Screw Your NeighborLast Update: Aug 11, 2010 IntroductionScrew Your Neighbor is a fairly simple card game, sometimes called in dealer's choice poker games. The game goes by other names including Ranter-Go-Round, Le Her, and something too indecent to put in writing. In my experience, it tends to be called when everybody is too tired or drunk to call a real poker game requiring serious thought. RulesThe rules can vary from place to place. For purpose of this page, I'll explain and analyze what I'll call the Stewart N. Ethier rules, which he explains in his book The Doctrine of Chances: Probabilistic Aspects of Gambling. In the book, the game is called Le Her.
StrategyTwo-Player Case Let's call the first player to act player 1 and the second player to act player 2. If player 1 swtiches, player 2 should obviously switch with the dummy if he got a worse card. However, if player 1 stood, then player 2 has a decision to make. The following are the four plausible outcomes of good players.
So, if player 1 switches with 6 or less, player 2 should switch with 7 or less. However, if player 2 switches with 7 or less, player 1 should switch with 7 or less. However, if player 1 switches with 7 or less, player 2 should switch with 8 or less. If player 2 switches with 8 or less, player 1 should switch with 7 or less. If player 2 switches with 8 or less, then player 1 should switch with 6 or less. And around and around it goes. It becomes similar to a game of rock paper scissors. After some game theory, which I won't get into, player 1 should always switch with 6 or less, stand on 8 or more, and switch with a 7 with probability 5/8. Player 2 should always switch with 7 or less, stand on 9 or more, and switch with 8 with probability 3/8. If at least one player follows this strategy, then player 1 will have a probability of winning of 51.2534%, for an expected value of 2.5068%. If either player were to deviate from this strategy, the other player might pick up on it and exploit it in the future. I show a solution to a similar game theory problem in my MathProblems.info site, problem 192. Three-Player Case Under the same Stewart Ethier rules explained above, the following is what I get in a three player game. If at any time a player is passed a better card than what he passed back, he should obviously stand, otherwise pass the lower card to the next player, if not blocked by a king. If nobody has a king then:
If player 1 has a king, then player 3 should switch with the dummy with 6 or less. If player 3 has a king, then player 1 should switch with the player 2 with 6 or less. Seal Beach RulesThe way I played Screw Your Neighbor in Seal Beach, California, is the same as the Stewart Ethier rules, except (1) all players who tied for the low card had to put a unit into the pot, and (2) a king did not serve as a blocker if the dummy had it. Sorry, I have not worked out a strategy for these rules, which would be a lot harder. Links
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