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Pai Gow Tiles House Way from the Taj Mahal

Introduction

The following is the Taj Mahal house way for pai gow tiles. If more than one rule applies, use the one listed first.

Pair Rules

A. Never split the following pairs (4, 5, 6, 10, 11).

               
               

B. Split Gee Joon with 6-4, 6-5, or 6-6.

 
 
   
 
 
   
 
 
   
 
 
   

 

 
 
   
 
 
   
 
 
   

C. Split 2s and 12s to make 6/8 or better, and when the other two tiles are 9 and 11.

 
 
   
 
 
   
 
 
   
 
 
   

D. Split 9s with any combination of 2, 10, and 12 tiles.

 
 
   
 
 
   
 
 
   

 

 
 
   
 
 
   
 
 
   

E. Split 8's with any combination of 2, 10, 11, or 12 tiles. Also split with 9 and 11.

 
 
   
 
 
   
 
 
   
 
 
   
 
 
   

 

 
 
   
 
 
   
 
 
   
 
 
   
 
 
   

 

 
 
   
 
 
   
 
 
   
 
 
   
 
 
   

 

 
 
   
 
 
   
 
 
   
 
 
   
 
 
   

F. Split 7s with any combination of 2, 10, 11, or 12 tiles, including at least one 2 or 12.

 
 
   
 
 
   
 
 
   
 
 
   
 
 
   

 

 
 
   
 
 
   
 
 
   
 
 
   
 
 
   

 

 
 
   
 
 
   
 
 
   
 
 
   

Wong, Gong, and High Nine Rules

Play a high nine (high tile 2 or 12), gong, or wong whenever possible.

If given the choice of the 2 or 12 tile, use the 12.

Given the choice, play high nine first, then gong, then wong. However, if doing so results in a low 3 (where high tile is less than High 6) or less, then maximize the high hand. There is an exception to this exception, as follows.

With 2 or 12, 9, 8, and low 4, play 3/gong.

 
 
   
 
 
   
 
 
   
 
 
   

Two Small Tiles Rule

Play two small tiles together if they add up to 7, 8, or 9 points. If more than one way is possible, play the lowest high hand in that range, except with both 2 and 12, play the 12 in the high hand. Following are the exceptions.

A. Play 2 and 12 together with 4+10, 4+11, 5+10, 5+11, 6+10, and 6+11.

 
 
   
 
 
   
 
 
   
 
 
   
 
 
   

 

 
 
   
 
 
   
 
 
   
 
 
   
 
 
   

 

 
 
   
 
 
   
 
 
   
 
 
   
 
 
   

 

 
 
   
 
 
   
 
 
   

B. Play 6/6 with 2 or 12, 4, 5, and 11.

 
 
   
 
 
   
 
 
   
 
 
   

C. Play 12 in the low hand with 2, 12, and 4+5, 4+6, or 10+11.

 
 
   
 
 
   
 
 
   

Balancing Rule

Balance the two hands as much as possible. Following are the exceptions.

A. Play high 7/9 with high 4, low 4, 5, gee.

 
 
   

B. Play high 3/9 with high 4, low 4, 5, 9.

 
 
   

C. Play the high 9 with high 4, low 4, 5, and any 6, 7, or low 8.

 
 
   
 
 
   
 
 
   
 
 
   
 
 
   

D. Play the high 9 with high 6, low 6, gee, and any 4 or 5.

 
 
   
 
 
   
 
 
   

E. Maximize the high hand with high 6, low 6, 11, and any 4, 5, or Gee.

 
 
   
 
 
   
 
 
   
 
 
   

F. Play the 8-point high hand with high 6, low 6, 2 or 12, and 4 or 5.

 
 
   
 
 
   
 
 
   
 
 
   

G. Play the high 8 in the high hand with high 8, low 8, high 4, and 6 or 7.

 
 
   
 
 
   
 
 
   
 
 
   

H. Play 4/high 5 with high 8, low 8, high 6, any 7.

 
 
   
 
 
   

I. Maximize the high hand with high 10, low 10, 11, and any 6/7/8/9.

 
 
   
 
 
   
 
 
   
 
 
   
 
 
   

J. Play the high 10 in the high hand with high 10, low 10, high 6, and 7/low 8/9.

 
 
   
 
 
   
 
 
   
 
 
   

K. Play the high 10 in the high hand with high 10, low 10, low 8, 9.

 
 
   

L. Play the 9-point high hand with Gee, low 6, 7, and 4 or 5.

 
 
   
 
 
   
 
 
   
 
 
   

M. Play high 8 and 11 in the high hand with high 8, 11, high 10, and any 6/7/low 8.

 
 
   
 
 
   
 
 
   
 
 
   
 
 
   

N. Play high 8 and 11 in the high hand with high 8, 11, low 10, and any 7 or low 8.

 
 
   
 
 
   
 
 
   

Unwritten Rule

Finally, there is an unwritten rule (until now) that the house will never play a hand where an alternative benefits both the high and the low. For example, consider the following hand.

       

Rule 1C would suggest that the pair should be split to make 6/8. However, both the high and low are improved by playing 7/teen pair. The unwritten rule 4 would thus override rule 1C.



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